They give various effects some of which depend on what they produce (if anything) for example a settlement producing iron will provide wealthj from industry and a grain producing settlement will provide wealth form agriculture, a bonus to agriculture and more food for your faciton to enjoy! This means a raise in wealth form all industy and agriculture wealth providers in that province.Īlso remember, the wealth of your settlement IS NOT your income, taxes and corruption come into play to dercide that, which will be explained in 'Taxes'.īuildings are classified by colours, which will be explained next.Įach settlement requires 1 of these as it represents the entire settlement. The red circle indicates examples of the grain market providing bonuses to the overall wealth from industry and agriculture. On this image, the blue circle indicates an example of the Grain Market providing wealth from local commerce. Buildings can also offer bonuses to a particular source within the province it is in by adding a percentage bonus to that kind of source. When a building provides wealth to a settlement, they will be providing wealth from a specific source. It is a good idea to focus on a single source in each province as effects given to a province from buildings are only effective in the settlements within those provinces. There are many different sources:Įach of these sources contribute to the overall wealth of your settlements, which also contribute to the overall wealth of your provinces. Sources of income from buildings means where the income is from. Managing buildings is complex as there are many to build with various effects and sources of income.